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In Stars & Time: Why Is No One Talking About This Game?!

The opinions expressed in this article are the writer’s own and do not reflect the views of Her Campus.
This article is written by a student writer from the Her Campus at IUP chapter.

As I was taking a break from playing my usual go-to games like Genshin Impact and Cookie Run: Kingdom, I discovered an RPG game that came out back in November 2023. In Stars & Time is a game created by insertdisc5, and follows a band of travelers: Siffrin, Mirabelle, Isabeau, Odile, and Bonnie. Together, you prepare to save the country of Vaugarde and the House of Change.

It is SUCH a good game. I realize that it’s only been out for almost two months, but I’m genuinely surprised that I haven’t heard more people talk about it. So, without delving into too many spoilers, I must ramble about why I love In Stars & Time so much and why I think everyone should play it.

things i love about in Stars & Time

charlie and nick\'s hands touching in heartstopper season 2
Netflix

its use of a strangely common trope (Minor Spoilers)

Minor spoiler out of the way: Siffrin is trapped in a time loop.

I’m not usually a fan of stories that use dimension/time travel as a framing device. I find that they overcomplicate the story and often takes attention away from the main cast of characters.

But In Stars & Time manages to use time travel in a way that is interesting and a bit self-aware of its medium (when you die in a video game, you can respawn at an earlier checkpoint). It’s definitely not an original concept, but it’s one of the better examples that I’ve come across.

A nice bonus? You can skip through dialogue and conversations that you’ve already seen, and teleport to different points in time. This design shows that the developers truly respect their audience and their time, and also adds another layer to the overall story.

I mainly like what this does for the characters, especially for Siffrin.

He’s initially relatively confused but hopeful, and sees this newfound ability as a boon that’ll help them defeat the King. But that changes in many ways as the story progresses, as we see Siffrin learn more about himself and his friends. It provides an interesting look into the mindset of the typical RPG protagonist, one that I haven’t really seen before.

ThemeS & Representation

While it’s not the main focus of the story, the representation found in this game is so wonderfully and naturally done. There are beautiful and poignant conversations revolving around:

  • LGBTQ+ Themes (in terms of relationships and identity)
  • Mental Health
  • Finding One’s Identity (cultural, religious, etc.)

Without giving away too many details, the main focus of In Stars & Time is all about change. It can be scary to venture into unknown territory, it’s also essential to one’s personal growth. That trying to keep everything the same and unchanging is not only detrimental to you, but to those around you. How it proves that no one can be entirely defined by their past selves/lives, since we’re all forever changing.

Everything Else That I can’t Delve Into Because spoilers

  • The characters and their dynamic
  • Visuals
  • Music
  • The balance between drama and comedy

Extra Notes

Long story short? In Stars & Time is criminally underrated, and you should play it whenever you have the chance. It’s about $20, and is available on the following platforms:

  • Windows
  • Nintendo Switch
  • Playstation 4
  • Playstation 5

Games Like In Stars & Time

If you’re interested in playing this game, here are some games within the same genre that have similar mechanics or quality of writing:

  • Omori
  • Undertale
  • Grimm’s Hollow
  • Earthbound
  • OneShot

Special Thanks

I wouldn’t have been made aware of this game if it weren’t for the amazing fanart made by minbitt or JelloApocalypse’s livestreams.

Portia Coulter is a writer at Indiana University of Pennsylvania's HER Campus chapter. She covers topics in the entertainment industry, ranging from video games to animation. Portia is also an editor for Indiana University of Pennsylvania’s New Growth Art Review, having joined earlier this year. Some of her work has previously been published in the 2023 edition of the New Growth Art Review; they were also submitted to that year’s horror competition: a short story that won 2nd place and an art piece that won 3rd. Currently an English Literature/Culture major with a minor in Communications Media, Portia plans to graduate in May 2024 and pursue her dream of writing an original graphic novel series. In her free time, Portia likes to play video games (she has a crippling Genshin Impact addiction), watch cartoons, sing and dance, and is currently learning how to knit and crochet. She likes to create a plethora of different fan works for her favorite series, from art to short fiction. It also serves as a good way to hone her craft as an artist. An introvert at heart, Portia likes to hide in her room, curled up under a mountain of blankets, and watch the newest romance anime while she attempts to knit a scarf.